Mansion of Maleficence by Per Jorner - Introduction - Rules - Start - Sections


Welcome to my first virtual gamebook. If you don't know anything about gamebooks, they're interactive adventures where you progress between numbered paragraphs, making choices when given the opportunity and sometimes having to defer to a set of rules, without which the proceedings might easily get a bit stiff and predictable. Everyone might not agree with the last part.

Real gamebooks usually have between 300 and 400 paragraphs, unless they aim to be a branching story and not so much an actual game. This one is pretty short: 100 paragraphs, which is perhaps more in line with the norm for amateur adventures. Gamebooks also usually have cheesy titles. This one isn't even set in a proper mansion. You'd probably need at least 200 paragraphs for that. Drool. Hey, I'm not paid to do this.

Some gamebooks are easier than others in the way that you can choose almost any path and still have a good chance of making it through to the end. Others - like this one - are all about finding the one true path, calling for second-guessing and repeated attempts. After all, isn't it much more challenging that way? Dying should be fun too, you know!

If it needs to be said, this adventure was inspired by Steve Jackson's non-virtual gamebook House of Hell, although this one is meant to be a little more grisly. I'd love to write non-virtual gamebooks, really. I dare say there's a little of The Citadel of Chaos in here, too. Feel free to take that as a clue. Bwahaha!

You will notice that playing and finding your way forward will be much more rewarding if you avoid reading - by design or by accident - paragraphs you haven't been instructed to turn to.

So, are you ready for this adventure in which YOU decide which route to follow, which items to hoard and which gruesome ways to die in, braving the untold horrors of the Mansion of Maleficence?

The Rules