Mansion of Maleficence by Per Jorner - Introduction - Rules - Start - Sections

68

As you step up in front of the grandfather clock, you imagine there is the faintest echo of a whirr. Then all is quiet. Maybe the vibrations of your steps on the floor released some catch in the clock mechanism. Looking at the pale white clock face you can see that the hands have stopped at two o'clock precisely. If this reminds you of something, you can turn to 6. Otherwise you decide to leave the study and try the door opposite in the hall (turn to 58), as there appears to be little more you can do here.