Mansion of Maleficence by Per Jorner - Introduction - Rules - Start - Sections
You hurry from the dining-room into one end of a corridor. Unlit candle stumps rest in brass fixtures on the wall. You look down the passage and give a start as you make out three minuscule humanoid creatures feasting on what appears to be a dead rat. Upon seeing you, the obnoxious Gremlins chatter unintelligibly and dart down the corridor, dispersing among the shadows. You edge warily forward, passing a couple of locked doors. To your right through an open door you can see a large, bare room on whose floor rest some boxes and wooden crates. If you'd like to take a look inside this room, turn to 91. If not, there remains only to turn left and follow the corridor for a few more steps to a closed door (turn to 54).