Mansion of Maleficence by Per Jorner - Introduction - Rules - Start - Sections


There are two ways out of the kitchen. One of them is an ordinary door beyond which you can glimpse what looks like a dining-room. The other is a cracked but stout wooden door with a large keyhole, set a few steps down in a little recess. The latter might be the entrance to the cellar, but as you grab the handle you find that it is locked. You can only pass this way if you have a large iron key, in which case you can turn to 85. If you do not have the means to open the door or would prefer to enter the dining-room, turn to 38.