At the beginning of the 31st Century, lazer tag is the world´s most popular sport.
It´s participants are serious devotees, constantly practising for fame and fortune
at the Lazer Tag Training School. Entering as a mere Rookie Cadet, your aim is to
attain Legendary status.
The game comprises six vertically scrolling levels, starting with Neophyte (beginner)
and advancing to Duellist; each stage contains opponents, obstacles , reflective surfaces
and refractive blocks. Above and below the playing area, status displays reveal the
player´s score, time remaining, tags received, and stage reached.
Each level is divided into two runs, played against a time limit of 250 units: if this
limit expires one of six lives is lost, and the timer begins again from 59 units. The
first run (Shoot Out) involves blasting opponents and ground features on the way to
reaching the end-of-level chechpoint; the second (Target) is similar, but the computer
guides the cadet´s eight-way movement whilst the player controls his firing: this latter
exercise tests accuracy of shooting skill.
Opponents include other cadets, roving helicopters and multi-terrain vehicles, all of
whom unleash invisible laser fire: should this strike the player´s tag, a life is lost.
Shooting spinning terminals doubles or quadruples the player´s fire rate, shooting
opponents increases score, and collecting equipment awards bonuses for time, score or
lives at the end of a level.
The landscape is used to the player´s advantage: reflective surfaces deflect the laser
fire accordingly, domes divide the beam into two and pyramids split in into four.
-G.H.-
This is a very uninspiring translation of the toy. For a start, it only has six short,
very dull and very similar levels; if the gameplay were any more thrilling, this wouldn´t
be too much of a disadvantage, but the action (yawn) involves walking around, shooting and
getting bored. The visual and aural appeal is equally limited, since the graphics aren´t
significantly different, the sprites are poorly animated and the sound consists of a limited
number of standard spot effects and a whining tune. The presentation is OK, but the two-
player option is stupid, since the second player only starts when the first has finished.
Try the other GO! products this month: this isn´t worth the effort.
-J.R.-
Once again Probe prove that they´re incapable of producing a good toy tie-in. I would have
thought that a Lazer Gun would be ideal subject matter for a computer game. Obviously the
designer don´t think so, since the resulting game consists of running through six short
levels of totally uninspired action. The graphics and sound are bland, with samey backdrops,
poor sprites and uninspired effacts, and there´s nothing in the gameplay to keep you engrossed
longer than a couple of sessions. Just to make things worse, the game is easy to master - so
even if (by some remote chance) you enjoy the game it´s unchallenging nature means that boredom
soon creeps in.
-P.G.-
In bringing the game of the gun to your Commodore, Probe Software have unfortunelately failed
to capture any of the excitement that can be had with the eponymous toy. What we have instead
is a dull and confusing shoot´em up with a mere six substantially invariant levels of gameplay.
In fact, the game´s only remotely imaginative elements, the reflectors and splitters abd
having to make two trips through each arena, can´t even help the game shine. One of the most
annoying quirks the game exhibited while I was playing was the way I lost one life after
another, as the computer set me running round in confused circles so it could dispatch a
tagger to deal with me while I was helpless. Graphics and sound are also less than inspiring
and the only comfort to be had by playing this is thinking that GO! are moving on to better
things.