Below this, content by Erik-Ftn
(se entire discussion at http://www.splashdamage.com/forums/viewtopic.php?t=3995)
The following answers this question:
I know its possible to have a trigger_multiple get trigger by a person touching it, but is it possible to have something trigger by bullets touching?
Make a script_mover with these settings:
spawnflags: solid, ressurectible
Shooting or nading it will trigger its death in its scriptroutine.
This is the scripting you 'll need:
// you might want a wait here
// Your desired action. I set of a target_effect
// sending a triggersignal to the targetname of the damaged ressurectible script_mover will... ressurect it
Here's the same thing from GtkRadiant:
If its not solid it will not detect bullets, just explosions. _Maybe_ you could experiment with different clippings to get a shoot-through sensor (probably not), and it does not work like throwing a nade though a window, in spite of the low health.
Above this, content by Erik-Ftn